![]() ![]()
I’ll see if anything else pops up as I play. Overall I’d say that so far the only thing that feels a little too strong is Luna, and the hack feels good to play. If I recall correctly, I believe that is a bug carried over from the base of this hack, Circles’ self-randomizer. I’ve noticed that sometimes Clerics will be able to heal themselves, though the healing only actually works sometimes. Hellbones’ description needs updating by the way, as they can no longer wield all of the weapon types listed in their description. I’m not ashamed to admit that I completely forgot about Vantage and lost Fado to him. I appreciate the enemies being able to randomize into something really strong just the same as the player units. This was my Tirado, which was absolutely nuts. Same thing goes for any other dummy items if they’re in the pool. If it’s a dummy item, I’d recommend at least making it worth a bit of gold to sell so it at least has some use. I found a Metis’ Tome, but I couldn’t seem to get it to effect any growths after using it. I feel like Luna ignoring res, having decent hit and having 20 crit is a bit much. Even so, Cormag and Saleh were the only survivors of the chapter. It would’ve been difficult to make it through chapter 5x if Saleh hadn’t spawned so strong. Though I noticed when promoting into an Entombed, one of the promotion bonuses is -1 con. Revenant’s mov may have gone back down to 4, but renewal is really strong. Probably my strongest unit so far is Riev as a Revenant (fitting). Though I’m curious, what determines if a unit randomizes into a T3 class? I’m guessing that T3 classes are just put in the T2 class randomization pool? The new classes especially make playing feel a little chaotic which is great for a randomizer. I’ve really been enjoying how the hack plays, though that hasn’t changed.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |